The more general claim I am making is that play gives us a window onto a different history of machine learning and for imagining other forms of social interaction with and through technology. Play includes automaticity as a level of behavior among others. A meta-narrative is a comprehensive story common to all. A metanarrative (also meta - narrative and grand narrative French: métarécit) in critical theory and particularly in postmodernism is a narrative about narratives of historical meaning, experience, or knowledge, which offers a society legitimation through the anticipated completion of a (as yet unrealized) master idea. More specifically, I underline why play provides a sweet spot for thinking about performances such as those we are increasingly seeing in machine learning systems, that combine both rule-following behaviors and forms of improvisation upon those rules. It helps account for the relative open-endedness, intractability and recursiveness of machine learning systems embedded in social practices. Whereas automation pushes us to consider machines as ideally working by themselves, play requires a social and affective engagement whose outcome is always partially unpredictable. Each one expresses differing, albeit not incompatible values, expectations and objectives when evaluating machine behaviors and their interactions with human ones. The franchise also has several long-running comic series and spin-off games that continue the meta-narrative however, its unreasonable to assume everyone should go out and buy all of them. I will distinguish two normative paradigms: automation and play. Also, play The Stanley Parable Demo It is a different game than The Stanley Parable and, to be honest, I actually liked the demo better. The genealogy of machine learning I will provide draws on certain historical tropes to problematize contemporary debates. SUPERHOT’s meta-narrative lesson is that YOU are addicted to this game, and once you deny the system trying to tell you that, it has consequences. What is your opinion on meta narrative Do people here like meta narrative in their games For those not in the know meta-narrative is what you see in games like vampire and shadow run that as books are releases the overall world and plot develops and moves on. By drawing on the social and technical history of machine learning, I would like to suggest that play offers at least one other way of framing machine learning’s development, one that could help foster other expectations and evaluations of machine learning performances. Whether heralded as inevitable or criticized as reductive, this process of automation tends to be considered as concurrent to technology’s extension in general. Contemporary discourses accompanying the deployment of machine learning tend to fit within a meta-narrative of automation.
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